When I respec in late game I get 5-10 fps in the menus. I get 90 fps in the menus during creating my first character. The menus become incredibly sluggish and slow. This becomes a big issue in a game where you need to quicksave often. The savefiles get larger and larger, and during the last 10-20 hours of the game saving takes 5-10 seconds. Its also plagued by memory leaks, like Kingmaker. The same issue as with Kingmaker, the longer the game goes on the poopier the performance. Originally posted by thunda:WotR is freaking trash from a performance standpoint. Thankfully the engine itself is written in C++ but that doesn't solve the GC freezes and possible leak issues in the application (game) itself, or the lack of support for modern cards with Unity unless the problems have been taken care of by the developers. But good programmers can do a very good job with C# (and bad ones can botch a C++ application). C++ is harder to learn and good developers harder to find, that's why C# is favoured by many companies even if it's much less performant and easy to abuse when one is not aware of what is done behind the scenes. I don't believe small teams are not able to handle C++, it's the same problem if not worse for larger team and it mostly depends on the developers' background. Encased was running extremely well, and Pathfinder: WotR was playable when lowering some of the options). Some teams manage to optimize the graphics pipeline well enough (for ex. I'm not saying this particular game has any issue since I haven't played it yet, it's just a general observation on recent games. And contrary to what some may believe, C# and GC languages in general may easily leak memory too, all it takes is a circular reference (which happens often). The Mono runtime libraries are included with the game, it's easy to find - unless it's il2cpp which is the only other alternative. Then the fact it's a bytecode and garbage-collected language makes it unfit for real-time applications like games, and the Mono implementation of the GC is particularly infamous. Unity has GPU performance issues, the RTX cards particularly are running very hot even without fancy graphics (some AMD cards too).
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